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Ensnared

Role: Designer

Responsibilities: Creating level prototypes and puzzle mechanics

Tools: UE5 and Epic Games Marketplace

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When working on Ensnared the level was early in development so I tried to keep it interesting by shaping the space to emphasize the materials and the perception of the quality of the materials (Hosking, 2017; NoMadder Productions, 2024; Taylor, 2013). the basement area of the level was created to look dark and dingy, and the floors below get worse as the player goes on (NoMadder Productions, 2014). The first floor consists of all the unused stuff like old plates and baths and the floor below has a graveyard of sorts with skeletons (NoMadder Productions, 2014). 

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